Movement

Characters have a Pace attribute that determines the number of Areas they can freely move during their turn. The Pace for a medium sized humanoid is usually 1, meaning he can normally move 1 Area during his round.
Moving up to one’s own Pace is a free action (it does not incur the -2 multi-action penalty).
Using 1 point of Pace allow to move from one Area to an adjacent Area or to move within the same Area (usually to engage or disengage from melee).
► Running: as an action, a character may attempt to move more Areas than his Pace allows by making a normal Athletics check. If he fails, he moves only one additional Area, with a success he can moves up to twice his Pace, and up to four times his Pace with a raise.
► Crawling and Crouching: moving while crouching is an action, Running is not allowed while crouching. Crawling and Crouching improse a -2 penalty to Shooting and Throwing when fired upon, but also a -2 penalty to the crouching chatacter’s Parry and Fighting in melee
► Going Prone: A character may fall Prone at any time during his action. Getting up is an action. 
► Jumping: jumping is an action that requires a normal Athletics roll. With a failure the character manages to jump less than half his Pace with a standing jump and less than his full Pace with a running start. If he succeeds, he manages to jump half his Pace with a standing jump and his full Pace with a running jump, while with a raise he jumps his full Pace for a standing jump and double his Pace for a running one.

Movement

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