Characters have a number of movement points to spend each round equal to their Pace. Movement is considered a free action and doesn’t inflict a penalty to any other actions, such as firing a weapon or taunting a foe.
►Area Movement: mocving withib an Area (typically to close-in with an enemy or moving away from melee) costs 3 Movement Points, while entering a different Area costs 6 Movement Points.
► Increasing Movement Points: as an Action a character may double his movement points for a Round.
► Crawling: moving while crawling doubles the cost of moving, but the character is considered as being Prone when being fired upon.
► Crouching: moving while crouching doubles the cost of moving, but ranged attacks against him suffer a –1 penalty.
► Going Prone: A character may fall prone at any time during his action. Getting up costs 3 Movement Ponts. See Prone for the benefits of being prone.
► Difficult Ground: Difficult ground such as mud,steephills, or snow, slows characters down, doubling the exoenditure of Movement Points.
► Jumping: A character can jump horizontally from a dead stop for 1/3 of his pace in meters (thus a normal human can jump 2m), or up to twice that much with a “run and go.” A successful Athletics roll grants 2 extra meters of distance and 1 extra meter for each rise.