Difficult Ground

Characters have a number of movement points to spend each round equal to their Pace. Movement is considered a free action and doesn’t inflict a penalty to any other actions, such as firing a weapon or taunting a foe. 
Area Movement: mocving withib an Area (typically to close-in with an enemy or moving away from melee) costs 3 Movement Points, while entering a different Area costs 6 Movement Points.
Increasing Movement Points: as an Action a character may double his movement points for a Round.
Crawling: moving while crawling doubles the cost of moving, but the character is considered as being Prone when being fired upon. 
Crouching: moving while crouching doubles the cost of moving, but ranged attacks against him suffer a –1 penalty. 
Going Prone: A character may fall prone at any time during his action. Getting up costs 3 Movement Ponts. See Prone for the benefits of being prone. 
Difficult Ground: Difficult ground such as mud,steephills, or snow, slows characters down, doubling the exoenditure of Movement Points. 
Jumping: A character can jump horizontally from a dead stop for 1/3 of his pace in meters (thus a normal human can jump 2m), or up to twice that much with a “run and go.” A successful Athletics roll grants 2 extra meters of distance and 1 extra meter for each rise. 

Difficult Ground

Savage Golarion pieroerminio_piotti